Equipment can be gained from two places. Chests and
Trading posts. All new equipment goes into your backpack. To use the items you
must first click the Equipment button, then from the Equipment Carried
screen, select the item to wear and click on the Equip Item button.
From the Equipment Carried screen the Worn Items
button will show you the Equipment Worn screen. From the Equipment Worn screen
you can take items off by selecting the item and clicking the Carry Item
button.
To view the items in your backpack click the Backpack
button.
From either the Equipment Carried screen or the
Equipment Worn screen all the details about an item can be viewed on the right
side of the screen by selecting the item. Each item is assigned a Slot. Slots
represent a body area. Only one item can be in a slot, a two-handed weapon uses
both the left hand slot and the right hand slot.
To fight monsters you only need to click on a monster
with the cursor and move close to it.
All monsters have a number displayed over their head.
The number is the monster’s relative strength. When a monster is selected it’s
number will change from black to gold and the monster’s name will be displayed
above it’s health bar that is located just under your health bar. When a
monster is killed you gain experience, the amount of experience accumulated is
displayed in your Experience status bar. After a monster has been killed its
body will melt away and a treasure chest will rise up from the ground.
To view or use owned potions or scrolls click on the
appropriate button from the main screen. All types of potions and scrolls are
un-identified until it is used once. Once it is used all potions and scrolls of
that type will be identified. Only one potion can be in effect at a time. Only
one scroll can be in effect at a time. To activate a potion, drink it. To
activate a scroll, read it.
Released date 6/4/2008
Death is not forever. When you die you lose all your
experience earned towards the next level. What’s the monetary cost? Every last
dime! The dead are lousy hagglers, and since you can’t take it with you; the
rez cost, is all your gold.
After death you spiral up into the heavens, your game is
saved and your death count incremented. You can use the same character by
selecting load a saved game. All saved games and deaths are saved locally and
on the global high score board. Check out how you are doing compared to the
other recovering EverQuest and WOW addicts.
Lighting has been adjusted and night time zones have
been added. If you get a chance, battle your next MOB while standing next to a
campfire at night, the flickering firelight effect is nice.
Screen resolution has been added to the configuration
options. Version 1.0 only allowed 800 x 600.
New resolution options:
800 x 600
1024 x 768
1280 x 1024
1600 x 1200
Num Lock for auto run
S to toggle between Sitting and Standing. When sitting you
heal twice as fast but, lose 4 AC and
cannot move or attack.
Space bar to Jump. When in the air gain 4 AC but cannot
turn or attack.
Changed the amount of damage done by a weapon.
Old method: Extra damage would increase the damage die of the weapon
maxing out at twice the base damage die.
New method: Extra damage increases the damage
die of the weapon maxing out at twice the base damage die. After the damage die
is rolled then the plus of the weapon is added.
Testing unknown potions and scrolls gives you 100 exp.